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	<title>DAILY SERVING &#187; virtual reality</title>
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		<title>En Plein Air: Music of Objective Romance at SFMOMA</title>
		<link>https://www.dailyserving.com/2017/04/en-plein-air-music-of-objective-romance-at-sfmoma/</link>
		<comments>https://www.dailyserving.com/2017/04/en-plein-air-music-of-objective-romance-at-sfmoma/#comments</comments>
		<pubDate>Fri, 14 Apr 2017 07:00:30 +0000</pubDate>
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				<category><![CDATA[Articles]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Jacolby Satterwhite]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[SFMOMA]]></category>
		<category><![CDATA[Shotgun Reviews]]></category>
		<category><![CDATA[Sofia Villena]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.dailyserving.com/?p=55262</guid>
		<description><![CDATA[Shotgun Reviews are an open forum where we invite the international art community to contribute timely, short-format responses to an exhibition or event. If you are interested in submitting a Shotgun Review, please click this link for more information. In this Shotgun Review, Sofia Villena Araya reviews En Plein Air: Music of Objective Romance at SFMOMA. Jacolby Satterwhite, an African American artist well known for[.....]]]></description>
				<content:encoded><![CDATA[<p><em>Shotgun Reviews are an open forum where we invite the international art community to contribute timely, short-format responses to an exhibition or event. If you are interested in submitting a Shotgun Review, please click <a href="https://artpractical.wufoo.com/forms/shotgun-review-submission-form/" target="_blank">this link</a> for more information. In this Shotgun Review, Sofia Villena Araya reviews </em>En Plein Air: Music of Objective Romance<em> at SFMOMA.</em></p>
<div id="attachment_55264" style="width: 610px" class="wp-caption aligncenter"><a href="http://www.dailyserving.com/wp-content/uploads/2017/04/2_JacolbySatterwhite-e1492013565148.jpg"><img class="size-medium wp-image-55264" src="http://www.dailyserving.com/wp-content/uploads/2017/04/2_JacolbySatterwhite-600x400.jpg" alt="Jacolby Satterwhite. En Plein Air: Music of Objective Romance at SFMOMA, 2017. Courtesy of SFMOMA. Photo: Charles Villyard." width="600" height="400" /></a><p class="wp-caption-text">Jacolby Satterwhite. <em>En Plein Air: Music of Objective Romance</em>, 2017. Courtesy of SFMOMA, San Francisco. Photo: Charles Villyard.</p></div>
<p><a href="http://jacolby.com/section/71777.html">Jacolby Satterwhite</a>, an African American artist well known for his virtual worlds of queer desire, presented a <a href="https://www.sfmoma.org/event/jacolby-satterwhite-950/">live performance</a> at <a href="http://sfmoma.org">SFMOMA</a>’s Gina and Stuart Peterson White Box Gallery on March 17 and 18, 2017. My particular account of this event highlights the incongruence of the museum’s conception of safety that disallowed the experimental and community-making aspects of the piece to fully unfold.</p>
<p>Friday, March 17, 10 p.m.: The waiting crowd is invited to take the elevator toward the gallery. At the entrance, a small sign warns that there will be smoke and blinking lights. Inside the gallery, the space feels like a dance club warming up; people are drinking and conversing.</p>
<p>Satterwhite, wearing a futurist black jacket, jumps on stage. People appear amused by the universe-like, immersive quality of the space, made possible by Satterwhite’s double presence in virtual reality and actual space, projections on the walls, the vibration of the electronic music, pinkish lights, and the dense smoke.</p>
<p><span id="more-55262"></span></p>
<p>The artist’s improvisatory performance alternates dancing, DJing, and flirting with the audience. On the walls are large-scale projections of Satterwhite’s virtual worlds—a mix of imaginative and real spaces where performance, narrative, drawing, and 3D animation serve in the investigation of Blackness, queer pleasure, and memory, among others. Despite the large audience, only one pair of 3D glasses is available, through which the experience of moving inside these worlds is made visible to all. If the goal here is to communicate by way of one person to the next, this interaction is frustrated by the regulation and physical intervention of a guard.</p>
<p>Satterwhite perceives that even though the music tempts people to dance, something limits this impulse. To break this shyness, the artist invites a White man to dance onstage with him. This seductive play between audience and artist is interrupted as one guard discreetly informs Satterwhite that the man needs to come down; soon after, two more guards remove the man aggressively, shouting throughout. The audience and artist stand disconcerted.</p>
<p>Although Satterwhite’s piece was a part of a performance series attempting to create “epic possibilities for the real world,” <a href="https://www.sfmoma.org/artists-artworks/performance/performance-in-progress/">to quote the museum</a>, the guards’ actions, even when understood as a measure of safety, appeared brutal and invasive, breaking the promise of a musical romance <em>en plein air</em>.</p>
<p>The question that I would like to put forward is: In what ways can SFMOMA negotiate a concept of safety between artists, guards, and audiences that would allow for more of an experimental relationality to emerge?</p>
<p><em>En Plein Air: Music of Objective Romance</em> took place March 17–18, 2017.</p>
<p>Sofia Villena Araya is a Costa Rican artist based in San Francisco. Her present work is an exploration of the intersections between drawing and dance.</p>
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		<title>Virtual Absence and Presence in the Museum of Stolen Art</title>
		<link>https://www.dailyserving.com/2016/04/virtual-absence-and-presence-in-the-museum-of-stolen-art/</link>
		<comments>https://www.dailyserving.com/2016/04/virtual-absence-and-presence-in-the-museum-of-stolen-art/#comments</comments>
		<pubDate>Tue, 12 Apr 2016 07:00:33 +0000</pubDate>
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				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Art Practical]]></category>
		<category><![CDATA[Genevieve Quick]]></category>
		<category><![CDATA[Locating Technology]]></category>
		<category><![CDATA[Museum of Stolen Art]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[Ziv Schneider]]></category>

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		<description><![CDATA[Today from our partners at Art Practical, we bring you the most recent edition of their popular “Locating Technology” column, a consideration of the Museum of Stolen Art (MOSA). Author Genevieve Quick notes that “MOSA capitalizes on the unknown: the whereabouts of the artworks, sometimes the conditions of their theft or looting. Rather than explaining the significance of given artworks as conventional museums do, MOSA poses questions about their[.....]]]></description>
				<content:encoded><![CDATA[<p><em class="date"><em>Today from our partners at </em></em><a href="http://www.artpractical.com/">Art Practical</a><em class="date"><em>, we bring you the most recent edition of their popular <em class="date"><em>“</em></em>Locating Technology<em class="date"><em>”</em></em> column, a consideration of the Museum of Stolen Art (MOSA). A</em></em><em class="date"><em>uthor <a href="http://www.artpractical.com/archive/contributor/genevieve-quick">Genevieve Quick</a> notes that “<em>MOSA</em> capitalizes on the unknown: the whereabouts of the artworks, sometimes the conditions of their theft or looting. Rather than explaining the significance of given artworks as conventional museums do, <em>MOSA</em> poses questions about their absence.” This article was originally published on</em></em> <em class="date">April 7, 2016.</em></p>
<div id="attachment_51668" style="width: 610px" class="wp-caption aligncenter"><a href="/wp-content/uploads/2016/04/GQ_4_art_detective.jpeg"><img class="size-medium wp-image-51668" src="/wp-content/uploads/2016/04/GQ_4_art_detective-600x376.jpeg" alt="Ziv Schneider. Art Detective: The Museum of Stolen Art, 2015; Android VR app.  Courtesy of the Artist." width="600" height="376" /></a><p class="wp-caption-text">Ziv Schneider. <em>Art Detective: The Museum of Stolen Art</em>, 2015; Android VR app. Courtesy of the Artist.</p></div>
<p>Ziv Schneider’s <a href="http://mosa.ziv.bz/" target="_blank"><em>Museum of Stolen Art (MOSA)</em> (2014–)</a><sup> </sup>employs virtual reality (VR) to rethink how museums and technology approach embodiment, audience, and collections. As a smartphone app, <em>MOSA</em> allows viewers to navigate virtual galleries, complete with audio tours that contextualize its exhibitions and pop-up didactic texts about the individual works. In harnessing VR’s imaginative possibilities, <em>MOSA</em> displays absent artworks—those that have been removed by criminal acts, war, or dubious historical agreements, domestically and abroad. As a virtual environment, <em>MOSA’</em>s fluid relation to place and audience challenges how museums attempt to represent and inscribe local cultural identities, as well as construct a global citizenry. With several rotating exhibitions spanning from ancient to contemporary civilizations—<em>Stolen European Paintings</em>, <em>Stolen Photographs</em>, <em>The Looting of Afghanistan</em>,<em>The Looting of Iraq</em>, and <em>Recent Thefts</em> are currently on view—<em>MOSA</em> addresses the individual and cross-cultural heritages of Europe, the U.S., and the Middle East. Indirectly, <em>MOSA</em> suggests that conflict and war have been instrumental in many art thefts around the world, historically and more recently. While operating didactically, <em>MOSA</em> also includes many voids that invite questions about museums’ strategies and missions.</p>
<p>As many museums expand, their architectural presence marks their escalating cultural and economic interests. In addition to being repositories of art, brick-and-mortar museums are cultural brands that cities use to elevate or maintain their status as culturally relevant and as tourist destinations. As a VR museum, <em>MOSA</em> sidesteps the battle for cultural capital among conventional museums by offering immateriality and simulation. Downloadable for free, <em>MOSA</em> is portable and easily accessible to anyone with a smartphone and a Cardboard viewer. Viewers make <em>MOSA</em> present where they are, rather than having to travel to a place, either within one&#8217;s city or beyond.</p>
<p><a href="http://www.artpractical.com/column/locating-technology-the-museum-of-stolen-art/">Read the full article here.</a></p>
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