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	<title>DAILY SERVING &#187; Locating Technology</title>
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	<description>an international forum for contemporary art</description>
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		<title>Virtual Absence and Presence in the Museum of Stolen Art</title>
		<link>https://www.dailyserving.com/2016/04/virtual-absence-and-presence-in-the-museum-of-stolen-art/</link>
		<comments>https://www.dailyserving.com/2016/04/virtual-absence-and-presence-in-the-museum-of-stolen-art/#comments</comments>
		<pubDate>Tue, 12 Apr 2016 07:00:33 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Art Practical]]></category>
		<category><![CDATA[Genevieve Quick]]></category>
		<category><![CDATA[Locating Technology]]></category>
		<category><![CDATA[Museum of Stolen Art]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[Ziv Schneider]]></category>

		<guid isPermaLink="false">http://dailyserving.com/?p=51667</guid>
		<description><![CDATA[Today from our partners at Art Practical, we bring you the most recent edition of their popular “Locating Technology” column, a consideration of the Museum of Stolen Art (MOSA). Author Genevieve Quick notes that “MOSA capitalizes on the unknown: the whereabouts of the artworks, sometimes the conditions of their theft or looting. Rather than explaining the significance of given artworks as conventional museums do, MOSA poses questions about their[.....]]]></description>
				<content:encoded><![CDATA[<p><em class="date"><em>Today from our partners at </em></em><a href="http://www.artpractical.com/">Art Practical</a><em class="date"><em>, we bring you the most recent edition of their popular <em class="date"><em>“</em></em>Locating Technology<em class="date"><em>”</em></em> column, a consideration of the Museum of Stolen Art (MOSA). A</em></em><em class="date"><em>uthor <a href="http://www.artpractical.com/archive/contributor/genevieve-quick">Genevieve Quick</a> notes that “<em>MOSA</em> capitalizes on the unknown: the whereabouts of the artworks, sometimes the conditions of their theft or looting. Rather than explaining the significance of given artworks as conventional museums do, <em>MOSA</em> poses questions about their absence.” This article was originally published on</em></em> <em class="date">April 7, 2016.</em></p>
<div id="attachment_51668" style="width: 610px" class="wp-caption aligncenter"><a href="/wp-content/uploads/2016/04/GQ_4_art_detective.jpeg"><img class="size-medium wp-image-51668" src="/wp-content/uploads/2016/04/GQ_4_art_detective-600x376.jpeg" alt="Ziv Schneider. Art Detective: The Museum of Stolen Art, 2015; Android VR app.  Courtesy of the Artist." width="600" height="376" /></a><p class="wp-caption-text">Ziv Schneider. <em>Art Detective: The Museum of Stolen Art</em>, 2015; Android VR app. Courtesy of the Artist.</p></div>
<p>Ziv Schneider’s <a href="http://mosa.ziv.bz/" target="_blank"><em>Museum of Stolen Art (MOSA)</em> (2014–)</a><sup> </sup>employs virtual reality (VR) to rethink how museums and technology approach embodiment, audience, and collections. As a smartphone app, <em>MOSA</em> allows viewers to navigate virtual galleries, complete with audio tours that contextualize its exhibitions and pop-up didactic texts about the individual works. In harnessing VR’s imaginative possibilities, <em>MOSA</em> displays absent artworks—those that have been removed by criminal acts, war, or dubious historical agreements, domestically and abroad. As a virtual environment, <em>MOSA’</em>s fluid relation to place and audience challenges how museums attempt to represent and inscribe local cultural identities, as well as construct a global citizenry. With several rotating exhibitions spanning from ancient to contemporary civilizations—<em>Stolen European Paintings</em>, <em>Stolen Photographs</em>, <em>The Looting of Afghanistan</em>,<em>The Looting of Iraq</em>, and <em>Recent Thefts</em> are currently on view—<em>MOSA</em> addresses the individual and cross-cultural heritages of Europe, the U.S., and the Middle East. Indirectly, <em>MOSA</em> suggests that conflict and war have been instrumental in many art thefts around the world, historically and more recently. While operating didactically, <em>MOSA</em> also includes many voids that invite questions about museums’ strategies and missions.</p>
<p>As many museums expand, their architectural presence marks their escalating cultural and economic interests. In addition to being repositories of art, brick-and-mortar museums are cultural brands that cities use to elevate or maintain their status as culturally relevant and as tourist destinations. As a VR museum, <em>MOSA</em> sidesteps the battle for cultural capital among conventional museums by offering immateriality and simulation. Downloadable for free, <em>MOSA</em> is portable and easily accessible to anyone with a smartphone and a Cardboard viewer. Viewers make <em>MOSA</em> present where they are, rather than having to travel to a place, either within one&#8217;s city or beyond.</p>
<p><a href="http://www.artpractical.com/column/locating-technology-the-museum-of-stolen-art/">Read the full article here.</a></p>
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		<title>Locating Technology: Raiders and Empires</title>
		<link>https://www.dailyserving.com/2016/01/locating-technology-raiders-and-empires/</link>
		<comments>https://www.dailyserving.com/2016/01/locating-technology-raiders-and-empires/#comments</comments>
		<pubDate>Wed, 13 Jan 2016 08:00:15 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Mixed Media]]></category>
		<category><![CDATA[appropriation]]></category>
		<category><![CDATA[Art Practical]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[Genevieve Quick]]></category>
		<category><![CDATA[Locating Technology]]></category>
		<category><![CDATA[Museum]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[Stephanie Syjuco]]></category>

		<guid isPermaLink="false">http://dailyserving.com/?p=50677</guid>
		<description><![CDATA[From our partners at Art Practical, today we bring you Genevieve Quick’s most recent “Locating Technology” column, a consideration of artist Stephanie Syjuco’s process and practice: “[Syjuco] prompts viewers to consider more broadly the legality and ethics of museums’ collections, and suggests that museums are institutions of cultural appropriation.” This article was originally published on October 27, 2015. Much of the history of museum collections is related to[.....]]]></description>
				<content:encoded><![CDATA[<p><em>From our partners at</em> <a href="http://www.artpractical.com">Art Practical</a>,<em> today we bring you <a href="http://www.artpractical.com/archive/contributor/genevieve-quick">Genevieve Quick</a>’s most recent “Locating Technology” column, a consideration of artist Stephanie Syjuco’s process and practice: “[Syjuco] prompts viewers to consider more broadly the legality and ethics of museums’ collections, and suggests that museums are institutions of cultural appropriation.” This article was originally published on <em class="date">October 27, 2015.</em></em></p>
<div id="attachment_50678" style="width: 610px" class="wp-caption aligncenter"><a href="/wp-content/uploads/2016/01/quick-syjuco-1.jpg"><img class="size-medium wp-image-50678" src="/wp-content/uploads/2016/01/quick-syjuco-1-600x401.jpg" alt="Stephanie Syjuco. RAIDERS: International Booty, Bountiful Harvest (Selections from the Collection of the A____ A__ M_____) (installation view), 2011; digital archival photo prints mounted onto laser-cut wood, hardware, crates; dimensions variable. Courtesy of the Artist and Catharine Clark, San Francisco." width="600" height="401" /></a><p class="wp-caption-text">Stephanie Syjuco. <em>RAIDERS: International Booty, Bountiful Harvest (Selections from the Collection of the A____ A__ M_____)</em> (installation view), 2011; digital archival photo prints mounted onto laser-cut wood, hardware, crates; dimensions variable. Courtesy of the Artist and Catharine Clark, San Francisco.</p></div>
<p>Much of the history of museum collections is related to the concentration of wealth and power of empires, and more recently corporate monopolies. While museums take great care in contextualizing the aesthetic, cultural, and historical significance of their artworks, they often omit most of their object&#8217;s acquisition histories. These backgrounds, extending from antiquity to present, would most likely include emperors and profiteers, along with their contemporary counterparts: the business tycoons that museums name as donors. In<em>RAIDERS: International Booty, Bountiful Harvest (Selections from the Collection of the A____ A__ M_____) </em>(2011) and <em>Empire/Other</em> (2013–ongoing), <a href="http://www.stephaniesyjuco.com/">Stephanie Syjuco</a> alludes to the questionable acquisition of museum artifacts. In these projects Syjuco harnesses technologies of distribution and reproduction—the web, photography, and 3D scanning and printing—to create objects that reveal the tangled history of colonization and cultural hybridization. Syjuco&#8217;s web-sourced imagery and 3D manipulations create imperfect objects that declare their simulation while entering into the same economic exchange system as the artifacts that they reference.</p>
<p><a href="http://www.artpractical.com/column/locating-techonology-raiders-and-empires/">Read the full article here.</a></p>
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