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	<title>DAILY SERVING &#187; Cambridge</title>
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	<description>an international forum for contemporary art</description>
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		<title>The Clock, Cremaster Cycle, and the Otolith Trilogy</title>
		<link>https://www.dailyserving.com/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/</link>
		<comments>https://www.dailyserving.com/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 07:00:48 +0000</pubDate>
		<dc:creator><![CDATA[John Pyper]]></dc:creator>
				<category><![CDATA[Artist Videos]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video / Film]]></category>
		<category><![CDATA[Boston]]></category>
		<category><![CDATA[Brattle Theatre]]></category>
		<category><![CDATA[Cambridge]]></category>
		<category><![CDATA[Chris Marker]]></category>
		<category><![CDATA[Christian Marclay]]></category>
		<category><![CDATA[Cremaster Cycle]]></category>
		<category><![CDATA[Douglas Gordon]]></category>
		<category><![CDATA[epic dude]]></category>
		<category><![CDATA[Kodwo Eshun]]></category>
		<category><![CDATA[MFA Boston]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[Satyajit Ray]]></category>
		<category><![CDATA[The Clock]]></category>
		<category><![CDATA[The Otolith Group]]></category>

		<guid isPermaLink="false">http://dailyserving.com/?p=20196</guid>
		<description><![CDATA[The world doesn&#8217;t need any more films. The world doesn&#8217;t need any more video art. So if you&#8217;re going to bring an image into the world, you have to think it through. &#8211;Kodwo Eshun After 50 years of production, distinct periods are appearing in the history of video art. Not distinct ism&#8217;s or manifesto driven bubbles, but separate works that seem palpably similar. As the[.....]]]></description>
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<blockquote><p>The world doesn&#8217;t need any more films. The world doesn&#8217;t need any more video art. So if you&#8217;re going to bring an image into the world, you have to think it through. &#8211;Kodwo Eshun</p></blockquote>
<p>After 50 years of production, distinct periods are appearing in the history of video art. Not distinct ism&#8217;s or manifesto driven bubbles, but separate works that seem palpably similar. As the technology used to make movies evolves past the time limits of tape, emerging digital technologies have given artists the ability to create works that seem unlimited in size, length, or production schedule. In 1993, <a href="http://en.wikipedia.org/wiki/24_Hour_Psycho">Douglas Gordon</a> laid down the gauntlet by slowing Hitchcock&#8217;s Psycho to 2 frames a minute, stretching it into a 24 hour composition. Since then, there have been numerous videos that have tested the stamina of the creators through decade long production schedules or the audience by being unwatchable in one sitting. Boston and Cambridge recently hosted three examples of these monumental works: <a href="http://www.cremaster.net/">The Cremaster Cycle</a>, <a href="http://otolithgroup.org/">the Otolith Trilogy</a>, and <a href="http://www.paulacoopergallery.com/exhibitions/497">The Clock</a>. Together, these movies point to a new, epic sized production practice and away from traditional art school skills (do any art schools teach <a href="http://www.youtube.com/watch?v=IxcLWhXULj0">bull riding</a>?).</p>
<p>The Cremaster Cycle (<a href="http://brattlefilm.org/">Brattle Theatre</a>, October 1-4) is a five movie series filmed between 1994 and 2003. It forms a self-referential system that both functions as a movie and an &#8220;<a href="http://pastexhibitions.guggenheim.org/barney/cremaster_1/index.html">Aesthetic System</a>&#8221; for Barney&#8217;s prints, sculptures, and other ephemera. The entire program hangs on a series of analogies to bodily functions (the title is named after the muscle that raises and lowers the testes) that consider the creative act through a biological motif.</p>
<div id="attachment_20222" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-20222" href="/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/otolith_iii/"><img class="size-medium wp-image-20222" src="/wp-content/uploads/2011/10/otolith_III-600x383.jpg" alt="" width="600" height="383" /></a><p class="wp-caption-text">Still from Otolith III. HD Video. © The Otolith Collective. Image courtesy of MIT LIst Visual Art Center</p></div>
<p>The Otolith Group Trilogy (<a href="http://listart.mit.edu/node/844">MIT List Art Center</a>,  September 6- 22) was filmed between 2003 and 2009. It is the shortest  series considered here, all three movies total under 2 hours, but the  production involved a multinational filming schedule, help from more  than 8 art groups across multiple continents, and do not include the <a href="http://otolithgroup.org/index.php?m=catalogue">numerous</a> spin off productions. The Otolith Trilogy is a collage of found film  segments and original images. Named for a portion of the inner ear, the <a href="http://en.wikipedia.org/wiki/Otolith">otolith structure</a> help us keep our balance and handle the effects of gravity. All three  movies are obliquely about the effects of time and how we keep our  stability in a changing world. <a href="http://otolithgroup.org/index.php?m=project&amp;id=5">Otolith I</a> (2003), assembled in response to the invasion of Iraq, documents a new species of humans who can only live in low gravity. <a href="http://otolithgroup.org/index.php?m=project&amp;id=6">Otolith II</a> (2007) is primarily a visual comparison between Mumbai&#8217;s <a href="http://en.wikipedia.org/wiki/Dharavi">Dharavi </a>and Le Corbusier’s planned city, <a href="http://whc.unesco.org/en/tentativelists/5082/">Chandigarh</a>. <a href="http://otolithgroup.org/index.php?m=project&amp;id=7">Otolith III</a> (2009) is a prequel to the unrealized film <em><a href="http://en.wikipedia.org/wiki/The_Alien">The Alien</a></em> from Indian director <a href="http://en.wikipedia.org/wiki/Satyajit_Ray">Satyajit Ray</a>.</p>
<p><span id="more-20196"></span></p>
<p>While The Clock (<a href="http://www.mfa.org/exhibitions/clock-1">The MFA</a>, Boston, September 16- December 31) is the most hyped, it&#8217;s also the least deliberated of today&#8217;s &#8220;it&#8221; art works.  It&#8217;s a 24 hour, continuous blanket of samples from movies and TV where the film mentions or shows a clock on screen indicating the time. These segments are cleverly mixed together to reflect the current time as you are watching.</p>
<div id="attachment_20214" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-20214" href="/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/4-4/"><img class="size-medium wp-image-20214" src="/wp-content/uploads/2011/10/4-600x337.jpg" alt="" width="600" height="337" /></a><p class="wp-caption-text">Chrstian Marclay. Still from The Clock, 2010. Single-channel video, 24 hours. Photo: Todd White Photography.</p></div>
<p>Each of these video works have supplements that define their character. The Cremaster has numerous sculptures used in filming that have been exhibited with the movies. Seeing it in a movie theater, without the supporting material really drives home that even if you owned copies of the movies, somehow, that extra stuff does make the work feel more ambitious. The Otolith group&#8217;s sizable body of work overlaps and functions in a recursive way. Trying to outline the edges of their political activism and their art is a unproductive pursuit. Last, The Clock has made visiting the work an experience; waiting in the line to see it or trying to sketch a database of movies as time progresses. The viewer links the features of the work with the hour that they drop by. The size turns the work into something that you can&#8217;t completely experience in the aggregate but also doesn&#8217;t prevent the moment from having a distinct sense.</p>
<p>All of these movies were created by groups that have head artists, like a design firms. This doesn&#8217;t change how each movie should be received, but does point to collaborative practices as being a successful operational strategy today. Though they were all created in a collaborative environments, the aesthetic framework for each is wildly different.</p>
<div id="attachment_20225" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-20225" href="/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/otolith_i/"><img class="size-medium wp-image-20225" src="/wp-content/uploads/2011/10/otolith_I-600x477.jpg" alt="" width="600" height="477" /></a><p class="wp-caption-text">Still from Otolith I. Video © The Otolith Collective. Image Courtesy of MIT List Visual Art Center.</p></div>
<p>The Cremaster Cycle is five distinct movies. There are connections between the films, but each stands alone and to decode them you need nothing more than a basic understanding of anatomy (and Masonic rituals for the third movie). Philosophically speaking, the movies are a closed system, that functions independently. Created by traditional filming, the movies have a beginning that flows to an end. Certain portions have stood the test of time, but formally, it feels dated. Their state of the art graphics are passé. The film quality is uneven, the third film (the last filmed) looks best. The myth is just as momentous, but I can&#8217;t imagine that this type of work would be possible in today&#8217;s economic environment. We should value it for that reason alone: the Cremaster is a time capsule from a time when a gallerist would fund a motivated, but relatively unproven young artist&#8217;s five movie cycle and make his career go from promising to prominent.</p>
<p>The Otolith Trilogy is not quite a closed system nor is it a completely unsettled and open ended. Made from a mix of new and historical photos and video, texts spoken over them, and an ambient soundtrack, the result resemble <a href="http://en.wikipedia.org/wiki/Chris_Marker">Chris Marker</a>&#8216;s works (<a href="http://video.google.com/videoplay?docid=2459111438622342949">Sans Soleil</a> for example). In effect, the trilogy is a collage of real and imaginary events, where &#8220;the future feeds forward into the past&#8221; creating a confederated present.</p>
<p>The work is a lively montage, but a distinct post-colonial politics shaped these works, so it would be easy to disregard their proficiency as a pedantic heuristic. The non-political elements of each film amplify with repeated viewing, though. Each film is stratified with techniques and themes that are exacting for the viewer. Otolith I is a made up of real events transformed into a visual and textual poem. It asks, but does not answer, if it&#8217;s possible to find the courage needed in the face of change. Otolith II concerns itself with the effects of architecture on people. This &#8220;reconstruction of gravic space&#8221; changes resident&#8217;s attitudes and their aspirations. Otolith III questions the capacity to question via artworks. It examines the consequences of our creativity and who owns the lives that are created in narrative.</p>
<p>The Clock, feels larger than you on more than one level. You can&#8217;t see the whole thing very easily. Even if you live near one of the institutions that has purchased a copy (MFA Boston/National Gallery of Canada, MoMA, and LACMA), access to the whole 24 hours is hard to come by. It&#8217;s a wall of motion and activity from every part of the world and film history. It&#8217;s unwilling to reveal the why or what of its aspirations. Why this monster was created, if it a celebration of film&#8217;s moments or an allegory, isn&#8217;t answered and we are left to unravel what ties the individual moments together, other than obvious sonic and visual associations.</p>
<div id="attachment_20217" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-20217" href="/2011/10/the-clock-cremaster-cycle-and-the-otolith-trilogy/2-8/"><img class="size-medium wp-image-20217" src="/wp-content/uploads/2011/10/Christian-Marclay-The-Clock-2010-xvga.jpg" alt="" width="600" height="337" /></a><p class="wp-caption-text">Chrstian Marclay. Still from The Clock, 2010. Single-channel video, 24 hours. Photo: Todd White Photography.</p></div>
<p>The Clock is a rich tapestry of subjectless players and sounds, with no objective goal. <a href="http://www.egs.edu/faculty/christian-marclay/biography/">Christian Marclay</a>&#8216;s work depends on emotions and characters that made it through a double editing process, as each movie is edited before he can sample it. Marclay arranges film&#8217;s past into the present tense. Breaking the rules at times, implicit watches that don&#8217;t explicitly mention the time show that the feeling of these moments are more important than the exact time.</p>
<p>His creative mode is that of a dj rather than a singer/songwriter. Instead of crooning a tightly scheduled album about his/our love life, he selects segments of songs that work together, mixing them in the same witty way a dj cuts and remixes songs live. It&#8217;s is one of the best mixtapes I&#8217;ve ever looked at. It&#8217;s impressive for being able to deliver palpable atmosphere. You go to funerals at 10 AM and not at 10 PM. 6, 7, and 8 PM are different types of after-work experience (commuting, getting drinks, and movie/concert time, respectively). This may be the result of Hollywood&#8217;s reductive inclinations. Movies need to be believable and methodical for story telling. Movies distill each moment into consensus, presenting moments that pass our cynical minimum for believability. Despite that, a bad dj can ruin the mood. Marclay does not.</p>
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		<title>Object Lessons at the Carpenter Center</title>
		<link>https://www.dailyserving.com/2011/02/object-lessons-at-the-carpenter-center/</link>
		<comments>https://www.dailyserving.com/2011/02/object-lessons-at-the-carpenter-center/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 08:00:10 +0000</pubDate>
		<dc:creator><![CDATA[John Pyper]]></dc:creator>
				<category><![CDATA[Artist Videos]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Cambridge]]></category>
		<category><![CDATA[Carpenter Center]]></category>
		<category><![CDATA[Liz Glynn]]></category>
		<category><![CDATA[Meredith James]]></category>

		<guid isPermaLink="false">http://dailyserving.com/?p=13710</guid>
		<description><![CDATA[Every passion borders on the chaotic, but the collector&#8217;s passion borders on the chaos of memories. Unpacking my Library The inventiveness of how we handle the innumerable things around us, is the hallmark of a certain form of contemporary art. I don&#8217;t know if we have a single word for this longstanding tendency in art, but I think Penelope Umbrico and Steve Wolfe can be[.....]]]></description>
				<content:encoded><![CDATA[<blockquote><p>Every passion borders on the chaotic, but the collector&#8217;s passion borders on the chaos of memories.<br />
<a href="http://www.idehist.uu.se/distans/ilmh/Ren/benj-bookcoll.htm">Unpacking my Library</a></p></blockquote>
<div id="attachment_13744" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-13744" href="/2011/02/object-lessons-at-the-carpenter-center/lc2-chair/"><img class="size-medium wp-image-13744" src="/wp-content/uploads/2011/02/LC2-chair-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">Liz Glynn; On the Museum&#39;s Ruins (Morris Hunt- Corbusier- Pian)-- LC2 chair and Fogg Museum Rubble (2011) All photos courtesy John Pyper</p></div>
<p>The inventiveness of how we handle the innumerable things around us, is the hallmark of a certain form of contemporary art. I don&#8217;t know if we have a single word for this longstanding tendency in art, but I think <a href="http://www.penelopeumbrico.net/">Penelope Umbrico</a> and <a href="http://whitney.org/Exhibitions/SteveWolfe/Images">Steve Wolfe</a> can be traced back through <a href="http://www.csw.art.pl/new/98/shermeg.html">Cindy Sherman</a> or <a href="http://www.metmuseum.org/toah/works-of-art/1995.266.2">Sherrie Levine</a> and eventually to pop art&#8217;s focus on the world of reproductions. The personal reservoir of things that artists work from forms their vocabulary, the stuff becomes unmistakably part of their intellectual collection and their work.</p>
<div id="attachment_13745" style="width: 610px" class="wp-caption aligncenter"><a rel="attachment wp-att-13745" href="/2011/02/object-lessons-at-the-carpenter-center/day-shift/"><img class="size-medium wp-image-13745" src="/wp-content/uploads/2011/02/day-shift-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">Meredith James; Day Shift-- Mixed Media Installation (2009)</p></div>
<p>You can treat a real or imagined memory the same way. <a href="http://www.lizglynn.net/">Liz Glynn</a> wrestles with empires by focusing on imagined success and the real debris left after empire&#8217;s collapse. Her ruins are both implied and actual. Earlier work included repaired classical columns, marble dust installations, while her newest relic is a Courbusier LC2 chair made from rubble from the <a href="http://www.harvardartmuseums.org/collection/fogg/">Fogg Museum</a>, currently under construction. Her time-lapse documentation of <em><a href="http://www.newmuseum.org/ytj/2009/04/07/photos-from-liz-glynns-building-rome-in-a-day/">The 24 hour Roman Reconstruction Project</a></em> (at the New Museum April 8, 2009)  gathers the clumsy chaos and motion from building a cardboard replica of Rome in one day. You spend nine minutes watching a band play music and a constant barrage of motion of pizza, glue guns, cardboard, people, etc just to see Rome for a brief moment before the barbarians destroy the city in a blink of an eye. The document, like many of site-specific performances, leaves you with only a hint of the actual thing. It connects you to the process of making more than the object that was made.</p>
<p><iframe src="http://player.vimeo.com/video/5227415?title=0&amp;byline=0&amp;portrait=0&amp;color=000000" width="600" height="405" frameborder="0"></iframe>
<p><a href="http://vimeo.com/5227415">Present Time</a> from <a href="http://vimeo.com/user1406384">Becky James / Meredith James</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://meredith-james.com/">Meredith James</a> tackles architectural space and realness. Her recursive environments use camera tricks and complicated stage craft that leave none of her environments simple or comfortable. Sections of <em><a href="http://vimeo.com/5227415">Present Time</a></em> feel like early MTV, made from what could have been slick transitions it ends up self-consciously imperfect. She literally flips paper, like a cliched preset video transition, from wallpaper pattern to lace to random painted patterns. She exposes her camera tricks and repeatedly takes us out of the moment. Like the cast metal chicken that is exhumed from a baked real chicken, her work disposes with realness and heads right for the replicated. <em><a href="http://vimeo.com/7173196">Day Shift</a></em>, is also an evasive environment . Everything is recursively intermingled, when the actor leaves her desk she find a miniature desk in the back of the car, all the while we stand in front of the same mini-workspace wondering when she will return to answer the real phone.</p>
<p>Both James and Glynn question as much as answer with their works. The chaos of memory, invented memories, of empire, and impossible architectonics. The history of these objects, how these objects became part of the art maker&#8217;s collection, is unresolved, but the ways that they handle the objects in their collections are enthralling.</p>
<p><span style="color: #000000;"><a href="http://www.ves.fas.harvard.edu/VES_AlumExhibition.html">OBJECT LESSONS</a> will be on view at Harvard&#8217;s Carpenter Center from </span>January 27 through February 20, 2011<span style="color: #000000;"><br />
</span></p>
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